Charm Art

3D | Visuals | Animation Asseting |


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I created a vast library of in-game purchasable items known as Charms. These trinkets were purchased by players and shared with other players, as gifts and rewards. I used the full scope of my toolkit, inlcuding Illustrator, Photoshop, zBrush and Keyshot to create assets, that were both visually appealing, and optimized for in-game use. They needed to be easy to see at multiple sizes and locations. During the development of the game world, I created the initial visual style for what would, eventually, become a library of over a hundred and counting. Each one needed to be prepped in a way to be animated within a 2D game environment, without losing the 3-dimensional appearance of the item. My custom process and software toolkit was essential to the speed and creation of these.

  •    Year

    2018-2024

  •    Company:

    Flowplay

  •    Scope:

    Creation & implementation

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